MrMetalFTP v2.1 Copyright 2004
code by MrMetal,
find this script here
contact me : email, #lover on Qnet.
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commandmenu.txt
"#" "demos >>" {
"#" "record a demo" "messagemode record"
"#" "play a demo" "messagemode viewdemo"
"#" "status" "status"
"#" "stop" "stop"
"#" "steamid screenshot" "slot10;toggleconsole;wait10;clear;wait10;status;wait10;snapshot;wait10;toggleconsole;escape"
"#" "record >>" {
"#" "'misc.dem'" "record demos/misc"
"#" "'round_1.dem'" "record demos/round_1"
"#" "'round_2.dem'" "record demos/round_2"
"#" "'round_3.dem'" "record demos/round_3"
"#" "'round_4.dem'" "record demos/round_4"
}
"#" "demos matches" {
"#" "match 1ère partie ct" "record demos/match1ct"
"#" "match 1ère partie terro" "record demos/match1t"
"#" "match 2ère partie ct" "record demos/match2ct"
"#" "match 2ère partie terro" "record demos/match2t"
}
"#" "others demos" {
"#" "fun1" "record demos/fun1"
"#" "fun2" "record demos/fun2"
"#" "roxx1" "record demos/roxxage1"
"#" "roxx2" "record demos/roxxage2"
"#" "cheater" "record demos/cheater"
"#" "chieur" "record demos/chieur"
}
"#" "play >>" {
"#" "match" {
"#" "'misc.dem'" "playdemo demos/misc"
"#" "'round_1.dem'" "playdemo demos/round_1"
"#" "'round_2.dem'" "playdemo demos/round_2"
"#" "'round_3.dem'" "playdemo demos/round_3"
"#" "'round_4.dem'" "playdemo demos/round_4"
"#" "match 1ère partie ct" "playdemo demos/match1ct"
"#" "match 1ère partie terro" "playdemo demos/match1t"
"#" "match 2ère partie ct" "playdemo demos/match2ct"
"#" "match 2ère partie terro" "playdemo demos/match2t"
} // match
"#" "other" {
"#" "fun1" "playdemo demos/fun1"
"#" "fun2" "playdemo demos/fun2"
"#" "roxx1" "playdemo demos/roxxage1"
"#" "roxx2" "playdemo demos/roxxage2"
"#" "cheater" "playdemo demos/cheater"
"#" "chieur" "playdemo demos/chieur"
} // other
}
} //demos
"#" "maps message >>" {
// map specific
map de_dust2 "1" "#cstrike_dust2" {
"1" "#cstrike_heading_to_hallway" "say_team heading to hallway!"
"2" "#cstrike_heading_underpass" "say_team heading to underpass!"
"3" "#cstrike_bomb_a_secure" "say_team bomb area a secure"
"4" "#cstrike_bomb_b_secure" "say_team bomb area b secure"
"5" "#cstrike_heading_to_tunnel" "say_team heading to tunnel!"
}
map de_aztec "1" "#cstrike_aztec" {
"1" "#cstrike_take_bridge" "say_team take the bridge!"
"2" "#cstrike_enemy_at_bomb_site" "say_team narby, enemy at bomb site!"
"3" "#cstrike_rush_to_bomb_site" "say_team rush to the bomb site!"
"4" "#cstrike_bomb_site_secure" "say_team bomb site secure!"
"5" "#cstrike_take_water_route" "say_team take the water route!"
}
map de_train "1" "#cstrike_train" {
"1" "#cstrike_rush_trainyard" "say_team rush the trainyard bomb site!"
"2" "#cstrike_rush_enclosed" "say_team rush the enclosed bomb site!"
"3" "#cstrike_flank_them" "say_team flank them!"
"4" "#cstrike_bomb_site_secure" "say_team bomb site secure!"
"5" "#cstrike_lend_me_blaster" "say_team lend me your blaster!"
}
map de_inferno "1" "#cstrike_inferno" {
"1" "#cstrike_take_bridge" "say_team take the bridge!"
"2" "#cstrike_enemy_at_bomb_site" "say_team enemy at bomb site!"
"3" "#cstrike_rush_to_bomb_site" "say_team rush to the bomb site!"
"4" "#cstrike_bomb_site_secure" "say_team bomb site secure!"
"5" "#cstrike_take_water_route" "say_team take the water route!"
}
map de_nuke "1" "#cstrike_nuke" {
"1" "#cstrike_go_to_main_hall" "say_team go to the main hall"
"2" "#cstrike_go_to_basement" "say_team go to basement"
"3" "#cstrike_flank_yard" "say_team flank yard"
"4" "#cstrike_flank_comm_room" "say_team flank comm-room"
"5" "#cstrike_at_entrance_hall" "say_team at the entrance hall"
}
map de_cbble "1" "#cstrike_cbble" {
"1" "#cstrike_heading_central_hall" "say_team heading to central hallway!"
"2" "#cstrike_heading_underpass" "say_team heading to underpass!"
"3" "#cstrike_sniper_in_tower" "say_team enemy in sniper tower!"
"4" "#cstrike_bomb_target_secure" "say_team bomb target areas secure"
"5" "#cstrike_guard_start_area" "say_team guard start area"
}
map de_prodigy "1" "#cstrike_prodigy" {
"1" "#cstrike_rush_to_pipes" "say_team rush to the pipes bomb site!"
"2" "#cstrike_rush_to_lab" "say_team rush to the lab!"
"3" "#cstrike_take_the hallway" "say_team take the hallway!"
"4" "#cstrike_flank_them" "say_team flank them!"
"5" "#cstrike_take_the_apc" "say_team take the apc route!"
}
map de_dust "1" "#cstrike_dust" {
"1" "#cstrike_heading_to_hallway" "say_team heading to hallway!"
"2" "#cstrike_heading_underpass" "say_team heading to underpass!"
"3" "#cstrike_bomb_a_secure" "say_team bomb area a secure"
"4" "#cstrike_bomb_b_secure" "say_team bomb area b secure"
"5" "#cstrike_sniper_at_underpass" "say_team snipers at underpass"
}
map cs_italy "1" "#cstrike_italy" {
"1" "#cstrike_meet_at_market" "say_team meet at the market!"
"2" "#cstrike_rush_the_house" "say_team rush through the house!"
"3" "#cstrike_head_to_wine_cellar" "say_team head for the wine cellar!"
"4" "#cstrike_rush_long_passage" "say_team rush the long passage!"
"5" "#cstrike_hostages_rescued" "say_team hostages being rescued!"
}
map cs_office "1" "#cstrike_office" {
"1" "#cstrike_take_back_route" "say_team take the back route!"
"2" "#cstrike_rush_to_hostages" "say_team rush to the hostages!"
"3" "#cstrike_do_it_for_manilov" "say_team do it for manilov!"
"4" "#cstrike_take_front_route" "say_team take the front route!"
"5" "#cstrike_flank_them" "say_team flank them!"
}
map cs_militia "1" "#cstrike_militia" {
"1" "#cstrike_meet_at_garage" "say_team meet at garage vent!"
"2" "#cstrike_meet_front_house" "say_team meet at front of house!"
"3" "#cstrike_meet_backyard" "say_team meet in backyard!"
"4" "#cstrike_enemy_topside" "say_team enemy is topside!"
"5" "#cstrike_enemy_sewers" "say_team enemy is in sewers!"
}
"#" "#cstrike_acknowledged" "say_team acknowledged"
"#" "#cstrike_negative" "say_team negative"
"#" "#cstrike_go" "say_team go go go!"
"#" "#cstrike_on_my_way" "say_team on my way"
"#" "'cover me!'" "say_team cover me!"
"#" "#cstrike_need_backup" "say_team need backup!"
"7" "covering fire!" "go; say_team covering fire!"
"8" "complete the objective" "regroup; say_team complete the objective, team."
"9" "sniper spotted" "enemyspot; say_team sniper spotted!"
}
"#" "in game help >>" {
custom "1" "#cstrike_map_desc" "!mapbriefing"
"#" "#cstrike_time_left" "timeleft"
"#" "#cstrike_adjust_crosshair" "adjust_crosshair"
"#" "#cstrike_use_left_hand" "cl_righthand 0"
"#" "#cstrike_use_right_hand" "cl_righthand 1"
}
"1" "match menu - esl gui v2" ""
"2" "identification"
{
"1" "charger le rcon automatiquement" "exec rcon_passwordsomePW"
"2" "charger le rcon manuellement" "messagemode rcon_password"
}
"3" "charger les configs esl"
{
"1" "cfg 1on1 eas" "exec cfg_serv/1on1_eassomePW"
"2" "cfg mr ladder" "exec cfg_serv/mrsomePW"
"3" "cfg aim/awp_map + restart" "exec cfg_serv/aim_mapsomePW"
"4" "cfg speedstrike + restart" "exec cfg_serv/speedstrikesomePW"
"5" "warmup" "exec cfg_serv/warmupsomePW"
}
"4" "changelevel"
{
"1" "aztec" "rcon changelevel de_aztec"
"2" "cbble" "rcon changelevel de_cbble"
"3" "dust" "rcon changelevel de_dust"
"4" "dust2" "rcon changelevel de_dust2"
"5" "forge" "rcon changelevel de_forge"
"6" "inferno" "rcon changelevel de_inferno"
"7" "nuke" "rcon changelevel de_nuke"
"8" "prodigy" "rcon changelevel de_prodigy"
"9" "train" "rcon changelevel de_train"
"10" "tuscan" "rcon changelevel de_tuscan"
"11" "russka" "rcon changelevel de_russka"
}
"5" "medias"
{
"1" "screenshot: normal" "snapshot"
"2" "screenshot: status" "_statusscreen"
"3" "screenshot: rcon status" "_rconstatusscreen"
"4" "screenshot: scores" "_scoreboard"
"5" "stop + record : map1 side1" "stop;record map1_side1"
"6" "stop + record : map1 side2" "stop;record map1_side2"
"7" "stop + record : map2 side1" "stop;record map2_side1"
"8" "stop + record : map2 side2" "stop;record map2_side2"
"9" "stop record!" "stop"
}
"6" "restart" "rcon sv_restart 1"
"7" "3rs et go!" "exec cfg_serv/rssomePW"
"#" "change name" "messagemode name"
"#" "#cstrike_drop_current_item" "drop"
"#" "#cstrike_change_team" "chooseteam"
"#" "#cstrike_adjust_crosshair" "adjust_crosshair"
"#" "#cstrike_time_left" "timeleft"
"#" "#cstrike_need_backup" "say_team need backup!"
"#" "record a demo" "messagemode record"
"#" "steamid screenshot" "slot10;toggleconsole;wait10;clear;wait10;status;wait10;snapshot;wait10;toggleconsole;escape"
"#" "#cstrike_use_right_hand" "cl_righthand 1"
"#" "*gir*22<esl>" "name *gir*22%<83>"
"#" "close menu" "slot10" |
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